Monday, 24 February 2020

Sunday, 23 February 2020

Missed Classic: The Price Of Magik - Won! (With Final Rating)

By Ilmari


Underground

Last time, I had just explored a house from top to bottom and defeated a giant slug with some salt. Beyond the slug opened up a completely new playing field. It seemed the game was funneling me towards some direction, since there were so many one-way connections between rooms (in truth, there was always a route I could backtrack to the house).


I love the decoration
The first interesting encounter was a golem wearing a silver mail with the word FIN written on it. It took me a while to find out what the creature wanted, but finally I traded my robes with the mail.


There's a union for every trade

The FIN spell turned the target into a fish, and it came soon handy, when I arrived at a river. A ferryman took me to the center of the river, I turned into a fish and dived. My reward was another spell (SAN).


Rest of the underground

Beyond the river I found a tunnel, the end of which was guarded by a bloodworm. Fortunately, my trusty bat friend scared the monster away.

Next, I came to an altar, on which rested a talisman, above which floated a 10 000 kg weight. If I tried to take the talisman, the weight crushed me. The simple solution was to cast FLY spell, which was enough to keep the weight floating, even if I took the talisman.


I didn't know cherubs looked like this

A few rooms further I found a statue of cherub. The statue was holding a trumpet, which I knew to be a focus for BOM spell. I couldn't just take the trumpet, but I had an idea I could test what BOM would do (you don't need to be holding the focus for casting a spell, it just needs to be in the same room). To my delight, the spell turned the statue alive. The cherub was scared and left the trumpet behind.


Somewhere else

I came to a glowing portal, where I had to offer a gift to Myglar, the evil wizard, before I could proceed. Myglar accepted any item as a gift, and then I could move through the portal to a grassy plain. The weirdest thing was that a brass monkey dropped on my back and refused to move. Taking into account that Brass Monkey is a cocktail and having a monkey on a back refers to being addicted, I think this is meant to be a joke. Ha-ha.

Getting the monkey off was equally ridiculous, and I had to check the clues to get it. I had to backtrack to house - fortunately I could use the ZEN spell for quick movement - and go to its kitchen area, specifically to a cold room. After a few turns, the monkey got too cold, escaped and left me with a crystal and a black ball. The black ball wasn't that interesting - it was a sort of one-time protection to any spell - but the crystal ball was a focus for ESP spell, which let me send an astral projection to an adjacent room for one turn.

My mapping session ended, when I came to a portico, filled with giant ants. With no idea how to defeat them, I turned to test some of my new spells and items. I tried various things with the talisman I found and rubbing it sent me to a new valley, completely separate from the rest of the game. This place was almost empty, but I did find a riddle:
My father is dark 
My mother's unknown
I dwell in high places
And where the ghosts moan
Returning from the valley, I continued checking the spells. BOM was especially useful, since the house was full of things I could animate. Most of them revealed new spells, some unleashed monsters, and one gave me a spell focus (claw, focus for SAN). But the most interesting result came from a picture of Stonehenge.


It really took me there!


Map of Stonehenge

At the middle of Stonehenge I found a blue box with the spell IBM written on it. This scene broke the mimesis for me. Had I been transported from a nameless fantasy realm to Earth? Why is there, presumably, a computer in Stonehenge? Did IBM have blue computers? And what does it all have to do with the spell itself, which frightens its target? In any case, I could use IBM to scare off the giant ants.




The final rooms

Beyond the ants I found new rooms. They were otherwise empty, but one of them contained a locked room. I could now try the ESP spell, which allowed me to project an astral projection of myself to some direction and returned me back to my body after one turn. Thus, I saw that beyond door there was a dead idol. I could not do anything physical in my astral form, but I could cast spells. Thus, it was only a matter of casting BOM to make the idol alive and of casting HYP to make it obey my command to open the door.

Next problem was an ice room that was too cold for walking through. The solution was simple - I just flew through it.


Is this supposed to be gargoyle or moonbeast?

After few rooms I came across a gargoyle and a moonbeast. Moonbeast was more aggressive, so I decided to deal with it first. I had trouble figuring out what I was supposed to do to the beast, so I checked the official clue sheet. The solution was waving a mirror, so that the moonbeast would be scared of its reflection.

Gargoyle was more peaceful, but it also prevented my move forward. The gargoyle wanted me to solve a riddle - it didn't tell me what riddle, but since I had come across only one riddle in the game ( see above), I guessed that would be it. I had no idea of the solution, so I again turned to the clue sheet. Turns out, the correct answer was FEAR.

Only one more room to go! I entered the lair of evil Myglar - who instantly killed me with a lightning. I restored and sent instead my astral projection to the room. I tried casting SAN - a spell that makes a person completely sane - and it did make it impossible for Myglar to cast any spell, but he still had a dagger he could use. I then tested DED - a spell to "kill" all magic. After casting it, Myglar's magical enchantment of eternal youth collapsed, and the evil wizard died.

Somewhat surprisingly, the game gave me an opportunity to decide whether I wanted a good or a bad ending. In the good ending, I received all the powers Myglar used to have and led the world into a new era of magic and prosperity. In the bad ending, my supposed magical powers were actually just figments of my disturbed mind and I was sent into an institution where I spent the rest of my days imagining myself as a magical ruler over my fellow inmates. Now, that came out of left field.

Spells (if I've "officially" found them) - foci (if I own them) - what they do: ESP - crystal ball - send an astral projection to a room next to you, ? - candle - ?, ZAP - ashes - throw a lighting, DET - elder cross - detect danger, XAM - prism - checks if target is focus for some spell, ZEN - mirror - rapid movement, MAD - grimoire - make target mad, HYP - staff - hypnotises targets, FIX - valerian - heal the target, DED - wheel - cancels spells, FLY- broom - makes target fly, DOW - pendulum - check if target is magical, BOM - trumpet - turns statues and pictures alive, SEE - feldspar lense - finding secret doors, KIL - axe - makes target go berserk, FIN - silver mail - turns target into fish, SAN - claw - makes target sane, IBM - blue box - frighten the target

Inventory otherwise: mandrake, skull, knucklebone, ring, eyebright flowers, cage, robes, knife, wolfsbane, shovel, plate armour, crowbar, talisman, black ball

Final Rating

Puzzles and Solvability

If we ignore the rather silly puzzle of monkey on the back and some of the more obtuse puzzles at the end of the game, all the puzzles were easy and solvable, once you knew what all the different spells did. Indeed, one might say that the biggest puzzle in the whole game was to learn how to use different spells and what effects they had. If I could have asked for something more, it would have been a more creative use of combinations of spells, since the rare times I had to do this (for instance, when creating an astral projection to cast spells in a room I couldn't access) felt very satisfying.

The problem is that the game allows the player to skip a lot of these puzzles e.g. with a liberal use of XAM and ZEN spells. It's one thing to provide alternative solutions and a completely other thing to let the player beat the game without solving puzzles, especially as solving these puzzles doesn't lead to a different outcome from not solving them.

I haven't spoken that much about the combat system, which the Price of Magik shares with its predecessor, Red Moon. Suffice to say that it serves even less function than in the previous game, since here no monsters need to be fought with. This means also that most of the spells, which often are meant to be used in combat, serve no purpose at all. Seems like a waste.

Score: 4.

Interface and Inventory

The interface is probably the best I've yet seen in Level 9 games. Just to name a few innovation, the game introduces (I think) the OOPS command you can use to correct your previous move, completely discards the need for stacking items by removing the inventory limit (finally!), allows for more complex commands in the style of Infocom and even lets me command other creatures. These additions are sufficient enough to increase the score from Red Moon.

Score: 5.

Story and Setting

The story is, to put it nicely, mostly irrelevant. You are told of an evil wizard in the manual and you finally face him at the very last room of the game, and in between you just keep exploring and augmenting your arsenal of spells. Well, to be fair, there are a couple more references to Myglar, but surprisingly few considering I am supposed to be walking in his home.

The house of Myglar is a good setting and has at least some thematic cohesion. The latter part of the game loses this cohesion, when you leave the house and the player has to trudge through yet another featureless cave system.

Score: 3.

Sound and Graphics

Graphics are what they have mostly been in Level 9 games: waste of disk space. At best they have some link to the room descriptions, often enough they don't, and constantly they are bland and boring to look at.

Score: 2.

Environment and Atmosphere

The premise and the mechanics of the game seem at first quite promising, since the mapping of Myglar's house makes for a relatively atmospheric experience. Then the player is sucked through a picture to Stonehenge, finds an IBM and uses it for magic. In the end, if you choose the "bad ending", it's all revealed to be a hallucination.

Score: 2.

Dialogue and Acting

Some reviews suggest that the text would have been better in a version with no pictures (or, I guess, in Amiga version). I can rate only what I see, and I see terse sentences with barely enough meat to make an OK room description. Not very engaging.

Score: 2.

4 + 5 + 3 + 2 + 2 + 2 = 30.



This lands the game somewhere close to Red Moon and Emerald Isle, which seems quite appropriate.

Thursday, 20 February 2020

All Too True!


TOUCHE: THE ADVENTURES OF THE FIFTH MUSKETEER


A man stumbles into a town at night on his way to a lively tavern. With his pithy one-liners and over-confident swagger, he's travelled a great distance with one ambition; to be a mighty pirate... I mean musketeer! Touche: The Adventures of the Fifth Musketeer (1995, Clipper Software & U.S.Gold) wears its inspiration on its sleeve but the change of location and overall plot does just enough to give it its own identity, and not be a shameless ripoff of The Secret of Monkey Island.

Read more »

Article: The Strategic Use Of Smartphone Features To Create A Gaming Experience Of Mystery: The Mind Alone Case

As I said in the last post, in July I attended the Human Computer Interface Conference at Orlando (Florida). Today I want to share my article (click here) and invite everybody to buy the conference's book with all the articles related to the subject "games" (click here).



#GoGamers

Wednesday, 19 February 2020

Hackthon 2019

Hackathon 2019 - College of Computing and Software Engineering | KSU - ccse.kennesaw.edu
DATE: Wed, Sep 25, 2019, 3:00 PM – Sat, Sep 28, 2019, 9:00 PM 

Hey, want to show off your talent and win some extra pocket money?
The prizes are $500 per student for 1st place! 
$400 per student for 2nd place and $300 per student for 3rd place as well as the signature black/gold paperweight.

Not ready to compete but still want a free t-shirt?
Sign up for volunteer! 

More Information
Direct link to register

[IACR] ePrint Report: SITM: See-In-The-Middle--Side-Channel Assisted Middle Round Differential Cryptanalysis On SPN Block Ciphers

ePrint Report: SITM: See-In-The-Middle--Side-Channel Assisted Middle Round Differential Cryptanalysis on SPN Block Ciphers

Thursday, 13 February 2020

Brave Browser voted the best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.